Closed Beta

AI NPCs that stay true to your lore

Every response is grounded in your game bible. See which documents informed each line of dialogue.

Example
You
Tell me about the ancient war.
NPC
The War of Shadows ended 200 years ago when Queen Elara united the three kingdoms. The northern fortress still bears the scars of the final battle.
Cited: lore/history.md, lore/locations.md

Built for game developers

who care about lore

Grounded in your world

Upload your game bible, lore documents, character sheets. NPCs only speak from what you've written.

lore/
  world-history.md
  factions.md
  characters/
    elder-mira.yaml

Verified against NPC knowledge

Every statement the NPC makes is checked against your documents. If it contradicts your lore, it gets filtered out.

Works offline

Bundle with your game. Ship on Steam, GOG, or your own launcher. No internet required, no per-player API costs.

Game state aware

NPCs remember each player individually. They track trust, relationship history, and quest progress across sessions.

"context": { "trust": 75, "met": 3 }

Works with any engine

One binary ships with your game. Unity, Godot, Unreal, whatever. WebSocket and API support.

# Start runtime
$ ./loreguard
# API on localhost:8090

Persistent memory

NPCs remember past conversations. They build up knowledge about each player over time and recognize patterns across sessions.

Fine-tuned open models

Open source models trained on our framework for natural dialogue and lore accuracy. Runs on 6GB+ VRAM.

Hallucination resistant

Every response goes through multiple verification steps. What the NPC says is automatically checked against your lore documents before reaching players.

Try it yourself

Demo coming soon

Join the closed beta

Get early access. We'll reach out when a spot opens.